GCP PCA · Question 01 · Migration Plan
CASE STUDY: TechStream Gaming
Company Overview: TechStream Gaming is a global gaming company with 500 employees and $50M annual revenue.
Current Environment: On-premises data centers in US and EU. 200 servers. MySQL databases (5 TB). Peak users: 2M. Cost: $100K/mo.
Business Requirements: Reduce costs by 40%. Support 5x user growth. Launch in APAC, SA, Africa. Improve deployment to daily.
Executive Statements: CEO: 'Scale rapidly.' CFO: 'Max $100K/mo, ROI 18mo.' CTO: 'Limited cloud exp, 99.95% uptime.'
Technical Requirements: <100ms latency globally. Real-time analytics. 5x traffic spikes. EU data residency. DDoS protection. CI/CD.
Constraints: 12-month migration. Max 4-hour downtime. 20 devs (Java/MySQL), 5 ops (limited cloud). Budget $2M.
QUESTION:
Which migration strategy and compute architecture should you recommend for the game servers to meet the business and technical requirements while addressing the CTO's constraints?
Answer options:
Lift and shift the existing VMs to Compute Engine using Migrate for Compute Engine to ensure the 12-month deadline is met.
Refactor the entire application into serverless Cloud Functions to minimize operational overhead for the ops team.
Replatform the application to Google Kubernetes Engine (GKE) using Autopilot mode.
Deploy the application on Anthos on bare metal in their existing data centers to maintain control while modernizing.
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