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CASE STUDY: TechStream Gaming
Company Overview: TechStream Gaming is a global gaming company with 500 employees and $50M annual revenue.
Current Environment: On-premises data centers in US and EU. 200 servers. MySQL databases (5 TB). Peak users: 2M. Cost: $100K/mo.
Business Requirements: Reduce costs by 40%. Support 5x user growth. Launch in APAC, SA, Africa. Improve deployment to daily.
Executive Statements: CEO: 'Scale rapidly.' CFO: 'Max $100K/mo, ROI 18mo.' CTO: 'Limited cloud exp, 99.95% uptime.'
Technical Requirements: <100ms latency globally. Real-time analytics. 5x traffic spikes. EU data residency. DDoS protection. CI/CD.
Constraints: 12-month migration. Max 4-hour downtime. 20 devs (Java/MySQL), 5 ops (limited cloud). Budget $2M.
QUESTION:
Which migration strategy and compute architecture should you recommend for the game servers to meet the business and technical requirements while addressing the CTO's constraints?
GCP PCA · Question 04 · Technical Processes
CASE STUDY: TechStream Gaming
Company Overview: TechStream Gaming is a global gaming company with 500 employees and $50M annual revenue.
Current Environment: On-premises data centers in US and EU. 200 servers. MySQL databases (5 TB). Peak users: 2M. Cost: $100K/mo.
Business Requirements: Reduce costs by 40%. Support 5x user growth. Launch in APAC, SA, Africa. Improve deployment to daily.
Executive Statements: CEO: 'Scale rapidly.' CFO: 'Max $100K/mo, ROI 18mo.' CTO: 'Limited cloud exp, 99.95% uptime.'
Technical Requirements: <100ms latency globally. Real-time analytics. 5x traffic spikes. EU data residency. DDoS protection. CI/CD.
Constraints: 12-month migration. Max 4-hour downtime. 20 devs (Java/MySQL), 5 ops (limited cloud). Budget $2M.
QUESTION:
How should you design the real-time analytics pipeline for player behavior data?
CASE STUDY: TechStream Gaming
Company Overview: TechStream Gaming is a global gaming company with 500 employees and $50M annual revenue.
Current Environment: On-premises data centers in US and EU. 200 servers. MySQL databases (5 TB). Peak users: 2M. Cost: $100K/mo.
Business Requirements: Reduce costs by 40%. Support 5x user growth. Launch in APAC, SA, Africa. Improve deployment to daily.
Executive Statements: CEO: 'Scale rapidly.' CFO: 'Max $100K/mo, ROI 18mo.' CTO: 'Limited cloud exp, 99.95% uptime.'
Technical Requirements: <100ms latency globally. Real-time analytics. 5x traffic spikes. EU data residency. DDoS protection. CI/CD.
Constraints: 12-month migration. Max 4-hour downtime. 20 devs (Java/MySQL), 5 ops (limited cloud). Budget $2M.
QUESTION:
How should you design the real-time analytics pipeline for player behavior data?
Answer options:
Ingest data directly into Cloud Storage, process nightly with Cloud Dataproc, and load into Cloud SQL.
Ingest data with Cloud Pub/Sub, process with Cloud Dataflow, and store in BigQuery.
Write data directly from game servers to BigQuery using the streaming API.
Use Cloud IoT Core for ingestion, Cloud Functions for processing, and Cloud Bigtable for storage.
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